CROWDS Design [Il Passaggio Vis Dev Project]

Although in the final project there are hardly any children, it seemed important to me to represent how other children in the same world would look like.

Although in the final project there are hardly any children, it seemed important to me to represent how other children in the same world would look like.

In the designs I tried to find different sizes, shapes and colors, always with the base of circular shapes and saturation in their tones.

In the designs I tried to find different sizes, shapes and colors, always with the base of circular shapes and saturation in their tones.

In a middle ground between children and the elderly, the adults are designed with monotony and ordinariness in mind, without neglecting color; 
Here represented are the citizens of Corino; policemen, factory workers or simply passers-by, they are inhabita

In a middle ground between children and the elderly, the adults are designed with monotony and ordinariness in mind, without neglecting color;
Here represented are the citizens of Corino; policemen, factory workers or simply passers-by, they are inhabita

Despite the similarity of their costumes, I have tried to create contrasts and differences in tones that give interest to an apparently desaturated city. In the end, it is in the people where the life of the city is.

Despite the similarity of their costumes, I have tried to create contrasts and differences in tones that give interest to an apparently desaturated city. In the end, it is in the people where the life of the city is.

The elderly in the story, whether they are from the city or town, seem to go under a different dynamic than the rest of the mortals

The elderly in the story, whether they are from the city or town, seem to go under a different dynamic than the rest of the mortals

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As in the case of the adults, I tried to introduce chromatic variety within a “muted” tone range, since they are secondary and should not stand out from the protagonists.

🇬🇧
As in the case of the adults, I tried to introduce chromatic variety within a “muted” tone range, since they are secondary and should not stand out from the protagonists.