I’m a Visual Development Artist based in Valencia, Spain. I develop stylized narrative worlds and the characters who inhabit them, working through character exploration, environments, keyframes and colour scripts.
My professional experience spans games, animation, illustration and licensed graphic production. I combine visual storytelling with practical production experience, from drawing and colour development to 2D asset creation, animation and visual implementation.
Develop the visual identity of 2D HTML5 games from thematic and gameplay briefs, covering full-game mockups, backgrounds, symbols, logos, UI and animation.
Build and integrate game art in Adobe Animate, including responsive layouts, animation states, masks, texture atlases, bitmap fonts and JavaScript integration. Prepare technical exports and resolve visual and functional issues during implementation.
Recent production includes AI-generated graphics, which I adapt, separate into assets, animate and integrate within the game’s visual system.
Developed character concepts for animation through silhouette, proportion, expression and colour exploration. Refined designs across feedback rounds to support a coherent cast and the project’s visual direction.
Created background artwork for an animated series within an established production pipeline.
Prepared flat colours for the graphic novel Von Braun: La Cara Oculta de la Luna, separating colour areas to support the final colouring stage.
Designed cards for Doctor Collector’s Camp Cretaceous project, working with licensed Jurassic World material. Combined graphic design and layout with supplied franchise assets to develop the card artwork.
Developed characters, expressions, turnarounds, backgrounds and scenes for a narrative game project. Created logo and UI artwork to connect the game’s visual identity with its characters and environments.
Created pixel art, animation and audiovisual material for The Chickenz.
Develop the visual identity of 2D HTML5 games from thematic and gameplay briefs, covering full-game mockups, backgrounds, symbols, logos, UI and animation.
Build and integrate game art in Adobe Animate, including responsive layouts, animation states, masks, texture atlases, bitmap fonts and JavaScript integration. Prepare technical exports and resolve visual and functional issues during implementation.
Created marketing materials across print, video and photography, including leaflets, promotional videos and graphic design assets.
Created posters and leaflets for municipal communications, and contributed visual development and animation work to a 3D short film.
Contributed illustration, sequential artwork, storyboards, colour and animation across publishing and audiovisual projects. Worked on visual continuity and the adaptation of artwork for different formats.