With extensive experience in the animation and video game industries, I excel at crafting compelling visual narratives through concept art, character design, and environment creation. My work spans diverse roles, including Technical Artist, Animator, and Background Artist, blending creativity and technical expertise to deliver exceptional results.
I have contributed to projects for renowned studios such as B-Water, Triple Cherry, Pipeline Studios, and Tomavision, designing protagonist characters, developing immersive environments, and ensuring seamless visual integration into production pipelines. My expertise also includes UI/UX design and creating cohesive visual identities for interactive media.
Passionate about storytelling and innovation, I bring designs to life that captivate and resonate with audiences.
As a Technical Artist at 3Cherry, I am responsible for the visual development and production pipeline of our games, ensuring every aspect meets the highest standards of quality and creativity.
My expertise spans the entire process, from conceptualizing and designing immersive backgrounds and compelling characters to producing intricate frame-by-frame animations that bring life and emotion to the gameplay experience.
Additionally, I craft intuitive and visually engaging UI/UX designs that enhance player immersion and accessibility.
By optimizing workflows and integrating innovative solutions, I ensure seamless assembly and delivery of polished projects, consistently raising the bar for visual excellence in the industry.
At B-Water Studios, I contributed to two major projects as a Character Designer, showcasing my ability to adapt to diverse artistic and technical challenges. For one project, I was responsible for designing the main characters of an animated series, ensuring their visual appeal and consistency with the narrative and overall style. In the second project, I oversaw the integration of characters into 3D environments, blending design and technical precision to create cohesive and dynamic visuals.
This role allowed me to refine my skills in character development, 3D workflows, and cross-disciplinary collaboration, ensuring high-quality results that aligned with production goals and creative vision.
At Tomavisión, I collaborated closely with Pipeline Studios to develop and refine the workflow for background production on the animated TV series Lyla on the Loop. This experience provided me with invaluable insights into collaborative workflows tailored to the demands of high-quality animated series production. By integrating efficient processes and aligning with a global production pipeline, I contributed to delivering visually cohesive and engaging backgrounds that elevated the overall aesthetic of the show.
This role sharpened my expertise in team coordination, streamlined workflows, and the dynamic nature of TV animation production, equipping me with a strong foundation for tackling complex creative projects.
I collaborated as a colorist on the graphic novel Von Braun: La Cara Oculta de la Luna, contributing to the flat colors for 60 pages. This role required precision, consistency, and a strong understanding of visual storytelling to support the comic's narrative and artistic direction.
I collaborated as a colorist on the graphic novel Von Braun: La Cara Oculta de la Luna, contributing to the flat colors for 60 pages. This role required precision, consistency, and a strong understanding of visual storytelling to support the comic's narrative and artistic direction.
At Dreamlight Games, I contributed to the development of backgrounds, characters, and scenes for The Beresford Family, ensuring a visually compelling and cohesive style. Additionally, I designed the logo and crafted UI elements, enhancing the game's visual identity and user experience. This role allowed me to merge creativity with functionality, delivering assets that aligned seamlessly with the project's vision.
I worked for the Riba-Roja's town hall as a graphic designer for a variety of posters and panflets, as well as an animator and visual development artist for a 3D short.
As a Colorist and Animator at Loopy Teller Studio, I embraced a multitasking approach, contributing to a variety of creative and technical areas beyond my core responsibilities. From web design and audiovisual editing to special effects and photography, I consistently took on diverse tasks to ensure the success of each project. My versatility and proactive mindset allowed me to adapt to any challenge and deliver high-quality results, no matter the requirements.